Using your brainwaves as a VR input Continue reading Exploring VR worlds with your brainwaves
Audi have built an interactive ‘escape room’ to showcase their latest in-car technology, while at the same time capitalising on the escape room trend to create some PR. The scenario puts you on a mission to find a missing doctor, … Continue reading Audi’s e-tron escape room
This t-shirt and application allows users to see inside their own chest cavities when paired together. Ed Barton of the UK-based startup responsible, Curiscope, explained to Wired: “We use a mix of VR and AR to see inside the anatomy…With … Continue reading Virtuali-Tee anatomy app
How to make your content shine despite the iPhone X’s design quirks. Continue reading The impact of the iPhone X’s design updates
So, this was inevitable. By combining an HTC Vive VR setup with EEG (electroencephalography) sensors inside the headset and a bit of cutting-edge eye-tracking technology, Boston startup Neurable (and partners) have created a game controlled with your brain. After a … Continue reading Mind-controlled VR game
The problem with RFID was that it required just a little bit too much infrastructure to get it going. That’s why there’s not really a consumer market for the technology at the moment: we can make plenty of products embedded … Continue reading RFID Light Bulbs
Projections are awesome. So is virtual reality. So are massive LED screens. And massive LCD screens. All of these displays can be super, super cool. But what might be even cooler is a pixel you can touch, and wield in … Continue reading We found a new way to make interactive displays!
Recently, we’ve been prototyping some sporting and retail applications built around Microsoft’s Hololens. The work has helped highlight the capabilities and limitations of the technology, one of which is it’s processing power considering it’s enormous potential. So it’s pretty exciting … Continue reading Hololens adding AI to HPU 2.0
Disney Research have demonstrated a pretty nifty way of making AR/MR experiences a bit more approachable. The idea is to make it super simple for passersby to engage with augmented elements onscreen by Keeping user’s stationary and Streaming augmented elements alongside live … Continue reading Sharing The AR Experience: Disney Magic Bench
Everything can be interactive We’re familiar with virtual environments now. In 2017, there are different ways we can engage with virtual landscapes and environments: via VR headsets with controllers (e.g. HTC Vive) using your bare hands (e.g. Leap Motion), from a distance … Continue reading After VR? Neuroreality.